#if !No_Reporter
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.SceneManagement;
using System.Text.RegularExpressions;

//just drop this script to empty game object on first scene you game start at, this all what you have to do
//no coding is required 
//then you can view logs , warnings , errors and exceptions inside your game
//just draw circle on your game to view all logs
public class Reporter : MonoBehaviour
{
    public class Sample
    {
        public float time;
        public string loadedScene;
        public float memory;
        public float fps;
        public string fpsText;

        public static float MemSize()
        {
            float s = sizeof(float) + sizeof(byte) + sizeof(float) + sizeof(float);
            return s;
        }
    }

    List<Sample> samples = new List<Sample>(60 * 60 * 60);

    public class Log
    {
        public int count = 1;
        public LogType logType;
        public string condition;
        public string stacktrace;
        public int sampleId;
        //public string   objectName="" ;//object who send error
        //public string   rootName =""; //root of object send error

        public Log CreateCopy()
        {
            return (Log)this.MemberwiseClone();
        }

        public float GetMemoryUsage()
        {
            return (float)(sizeof(int) +
                sizeof(LogType) +
                condition.Length * sizeof(char) +
                stacktrace.Length * sizeof(char) +
                sizeof(int));
        }
    }
    //contains all uncollapsed log
    List<Log> logs = new List<Log>();
    //contains all collapsed logs
    List<Log> collapsedLogs = new List<Log>();
    //contain logs which should only appear to user , for example if you switch off show logs + switch off show warnings
    //and your mode is collapse,then this list will contains only collapsed errors
    List<Log> currentLog = new List<Log>();

    //used to check if the new coming logs is already exist or new one
    Dictionary<string, Log> logsDic = new Dictionary<string, Log>();
    //to save memory
    Dictionary<string, string> cachedString = new Dictionary<string, string>();
    [HideInInspector]
    //show hide In Game Logs
    public bool
        show = false;
    //collapse logs
    bool collapse;
    //to deside if you want to clean logs for new loaded scene
    bool clearOnNewSceneLoaded;
    bool showTime;
    bool showScene;
    bool showMemory;
    bool showFps;
    bool showGraph;

    //show or hide logs
    bool showLog = true;
    //show or hide warnings
    bool showWarning = true;
    //show or hide errors
    bool showError = true;

    //total number of logs
    int numOfLogs = 0;
    //total number of warnings
    int numOfLogsWarning = 0;
    //total number of errors
    int numOfLogsError = 0;
    //total number of collapsed logs
    int numOfCollapsedLogs = 0;
    //total number of collapsed warnings
    int numOfCollapsedLogsWarning = 0;
    //total number of collapsed errors
    int numOfCollapsedLogsError = 0;

    //maximum number of allowed logs to view
    //public int maxAllowedLog = 1000 ;


    string buildDate;
    string logDate;
    float logsMemUsage;
    float graphMemUsage;

    public float TotalMemUsage
    {
        get
        {
            return logsMemUsage + graphMemUsage;
        }
    }

    float gcTotalMemory;
    public string UserData = "";
    //fram rate per seconds
    public float fps;
    public string fpsText;

    //List<Texture2D> snapshots = new List<Texture2D>() ;

    enum ReportView
    {
        None,
        Logs,
        Info,
        Snapshot,
    }
    ReportView currentView = ReportView.Logs;
    enum DetailView
    {
        None,
        StackTrace,
        Graph,
    }

    //used to check if you have In Game Logs multiple time in different scene
    //only one should work and other should be deleted
    static bool created = false;
    //public delegate void OnLogHandler( string condition, string stacktrace, LogType type );
    //public event OnLogHandler OnLog ;

    // gui
    GUIContent clearContent;
    GUIContent collapseContent;
    GUIContent clearOnNewSceneContent;
    GUIContent showTimeContent;
    GUIContent showSceneContent;
    GUIContent userContent;
    GUIContent showMemoryContent;
    GUIContent softwareContent;
    GUIContent dateContent;
    GUIContent showFpsContent;
    GUIContent graphContent;
    GUIContent infoContent;
    GUIContent closeContent;
    GUIContent buildFromContent;
    GUIContent serverContent;
    GUIContent systemInfoContent;
    GUIContent graphicsInfoContent;
    GUIContent backContent;
    GUIContent cameraContent;
    Texture2D logIcon;
    Texture2D warningIcon;
    Texture2D errorIcon;
    GUIContent logContent;
    GUIContent warningContent;
    GUIContent errorContent;
    GUIContent cameraSwitch;


    GUIStyle barStyle;
    GUIStyle buttonActiveStyle;
    GUIStyle nonStyle;
    GUIStyle lowerLeftFontStyle;
    GUIStyle backStyle;
    GUIStyle evenLogStyle;
    GUIStyle oddLogStyle;
    GUIStyle logButtonStyle;
    GUIStyle selectedLogStyle;
    GUIStyle selectedLogFontStyle;
    GUIStyle stackLabelStyle;
    GUIStyle scrollerStyle;
    GUISkin toolbarScrollerSkin;
    GUISkin logScrollerSkin;
    GUISkin graphScrollerSkin;



    public Vector2 size = new Vector2(25, 32);
    public float maxSize = 20;
    public int numOfCircleToShow = 1;
    string currentScene;
    string deviceModel;
    string deviceType;
    string deviceName;
    string graphicsMemorySize;
    string maxTextureSize;
    string systemMemorySize;


    void Awake()
    {
        Initialize();
        LoggerCtrl.Instance.Init();
    }
    void OnEnable()
    {
        if (logs.Count == 0)//if recompile while in play mode
            clear();
    }
    void OnDisable()
    {

    }

    void addSample()
    {

        Sample sample = new Sample();
        sample.fps = fps;
        sample.fpsText = fpsText;
        sample.loadedScene = SceneManager.GetActiveScene().name;
        sample.time = Time.realtimeSinceStartup;
        sample.memory = gcTotalMemory;
        samples.Add(sample);

        graphMemUsage = (samples.Count * Sample.MemSize()) / 1024 / 1024;
    }

    public void Initialize()
    {
        if (!created)
        {
            currentScene = SceneManager.GetActiveScene().name;
            Application.logMessageReceived += CaptureLog;
            created = true;

            SceneManager.sceneLoaded += OnSceneLoaded;
        }

        int paddingX = (int)(size.x * 0.2f);
        int paddingY = (int)(size.y * 0.2f);
        //initialize gui and styles for gui porpose

        #region LoadImage
        m_TextureDic = new Dictionary<string, Texture2D>();

        string[] images = {
"clear",
"collapse",
"clearOnSceneLoaded",
"timer_1",
"UnityIcon",
"memory",
"software",
"date",
"fps",
"chart",
"info",
"close",
"user",
"buildFrom",
"ComputerIcon",
"graphicCard",
"back",
"ComputerIcon",
"log_icon",
"warning_icon",
"error_icon",
"bar",
"button_active",
"even_log",
"odd_log",
"selected",
"bar"
        };
        for (int i = 0; i < images.Length; i++)
        {
            string name = images[i];
            m_TextureDic[name] = Resources.Load<Texture2D>("ReporterRes/" + name);
        }

        clearContent = new GUIContent("", getImage("clear", size.x, size.y), "Clear logs");
        collapseContent = new GUIContent("", getImage("collapse", size.x, size.y), "Collapse logs");
        clearOnNewSceneContent = new GUIContent("", getImage("clearOnSceneLoaded", size.x, size.y), "Clear logs on new scene loaded");
        showTimeContent = new GUIContent("", getImage("timer_1", size.x, size.y), "Show Hide Time");
        showSceneContent = new GUIContent("", getImage("UnityIcon", size.x, size.y), "Show Hide Scene");
        showMemoryContent = new GUIContent("", getImage("memory", size.x, size.y), "Show Hide Memory");
        softwareContent = new GUIContent("", getImage("software", size.x, size.y), "Software");
        dateContent = new GUIContent("", getImage("date", size.x, size.y), "Date");
        showFpsContent = new GUIContent("", getImage("fps", size.x, size.y), "Show Hide fps");
        graphContent = new GUIContent("", getImage("chart", size.x, size.y), "Show Graph");
        infoContent = new GUIContent("", getImage("info", size.x, size.y), "Information about application");
        closeContent = new GUIContent("", getImage("close", size.x, size.y), "Hide logs");
        userContent = new GUIContent("", getImage("user", size.x, size.y), "User");

        buildFromContent = new GUIContent("", getImage("buildFrom", size.x, size.y), "Build From");
        systemInfoContent = new GUIContent("", getImage("ComputerIcon", size.x, size.y), "System Info");
        graphicsInfoContent = new GUIContent("", getImage("graphicCard", size.x, size.y), "Graphics Info");
        backContent = new GUIContent("", getImage("back", size.x, size.y), "Back");

        serverContent = new GUIContent("", getImage("ComputerIcon", size.x, size.y), "重连到服务器");

        logIcon = getImage("log_icon", size.x, size.y);
        warningIcon = getImage("warning_icon", size.x, size.y);
        errorIcon = getImage("error_icon", size.x, size.y);

        //snapshotContent = new GUIContent("",getImage("camera" ,size.x,size.y),"show or hide logs");
        logContent = new GUIContent("", logIcon, "show or hide logs");
        warningContent = new GUIContent("", warningIcon, "show or hide warnings");
        errorContent = new GUIContent("", errorIcon, "show or hide errors");



        nonStyle = new GUIStyle();
        nonStyle.clipping = TextClipping.Clip;
        nonStyle.border = new RectOffset(0, 0, 0, 0);
        nonStyle.normal.background = null;
        nonStyle.fontSize = (int)(size.y / 2);
        nonStyle.alignment = TextAnchor.MiddleCenter;

        lowerLeftFontStyle = new GUIStyle();
        lowerLeftFontStyle.clipping = TextClipping.Clip;
        lowerLeftFontStyle.border = new RectOffset(0, 0, 0, 0);
        lowerLeftFontStyle.normal.background = null;
        lowerLeftFontStyle.fontSize = (int)(size.y / 2);
        lowerLeftFontStyle.fontStyle = FontStyle.Bold;
        lowerLeftFontStyle.alignment = TextAnchor.LowerLeft;


        barStyle = new GUIStyle();
        barStyle.border = new RectOffset(1, 1, 1, 1);
        barStyle.normal.background = getImage("bar", size.x, size.y);
        barStyle.active.background = getImage("button_active", size.x, size.y);
        barStyle.alignment = TextAnchor.MiddleCenter;
        barStyle.margin = new RectOffset(1, 1, 1, 1);

        //barStyle.padding = new RectOffset(paddingX,paddingX,paddingY,paddingY); 
        //barStyle.wordWrap = true ;
        barStyle.clipping = TextClipping.Clip;
        barStyle.fontSize = (int)(size.y / 2);


        buttonActiveStyle = new GUIStyle();
        buttonActiveStyle.border = new RectOffset(1, 1, 1, 1);
        buttonActiveStyle.normal.background = getImage("button_active", 32, 32);
        buttonActiveStyle.alignment = TextAnchor.MiddleCenter;
        buttonActiveStyle.margin = new RectOffset(1, 1, 1, 1);
        //buttonActiveStyle.padding = new RectOffset(4,4,4,4);
        buttonActiveStyle.fontSize = (int)(size.y / 2);

        backStyle = new GUIStyle();
        backStyle.normal.background = getImage("even_log", 16, 16);
        backStyle.clipping = TextClipping.Clip;
        backStyle.fontSize = (int)(size.y / 2);

        evenLogStyle = new GUIStyle();
        evenLogStyle.normal.background = getImage("even_log", 16, 16);
        evenLogStyle.fixedHeight = size.y;
        evenLogStyle.clipping = TextClipping.Clip;
        evenLogStyle.alignment = TextAnchor.UpperLeft;
        evenLogStyle.imagePosition = ImagePosition.ImageLeft;
        evenLogStyle.fontSize = (int)(size.y / 2);
        //evenLogStyle.wordWrap = true;

        oddLogStyle = new GUIStyle();
        oddLogStyle.normal.background = getImage("odd_log", 16, 16);
        oddLogStyle.fixedHeight = size.y;
        oddLogStyle.clipping = TextClipping.Clip;
        oddLogStyle.alignment = TextAnchor.UpperLeft;
        oddLogStyle.imagePosition = ImagePosition.ImageLeft;
        oddLogStyle.fontSize = (int)(size.y / 2);
        //oddLogStyle.wordWrap = true ;

        logButtonStyle = new GUIStyle();
        //logButtonStyle.wordWrap = true;
        logButtonStyle.fixedHeight = size.y;
        logButtonStyle.clipping = TextClipping.Clip;
        logButtonStyle.alignment = TextAnchor.UpperLeft;
        //logButtonStyle.imagePosition = ImagePosition.ImageLeft ;
        //logButtonStyle.wordWrap = true;
        logButtonStyle.fontSize = (int)(size.y / 2);
        logButtonStyle.padding = new RectOffset(paddingX, paddingX, paddingY, paddingY);

        selectedLogStyle = new GUIStyle();
        selectedLogStyle.normal.background = getImage("selected", 16, 16);
        selectedLogStyle.fixedHeight = size.y;
        selectedLogStyle.clipping = TextClipping.Clip;
        selectedLogStyle.alignment = TextAnchor.UpperLeft;
        selectedLogStyle.normal.textColor = Color.white;
        //selectedLogStyle.wordWrap = true;
        selectedLogStyle.fontSize = (int)(size.y / 2);

        selectedLogFontStyle = new GUIStyle();
        selectedLogFontStyle.normal.background = getImage("selected", 16, 16);
        selectedLogFontStyle.fixedHeight = size.y;
        selectedLogFontStyle.clipping = TextClipping.Clip;
        selectedLogFontStyle.alignment = TextAnchor.UpperLeft;
        selectedLogFontStyle.normal.textColor = Color.white;
        //selectedLogStyle.wordWrap = true;
        selectedLogFontStyle.fontSize = (int)(size.y / 2);
        selectedLogFontStyle.padding = new RectOffset(paddingX, paddingX, paddingY, paddingY);

        stackLabelStyle = new GUIStyle();
        stackLabelStyle.wordWrap = true;
        stackLabelStyle.fontSize = (int)(size.y / 2);
        stackLabelStyle.padding = new RectOffset(paddingX, paddingX, paddingY, paddingY);

        scrollerStyle = new GUIStyle();
        scrollerStyle.normal.background = getImage("bar", size.x, size.y);
        #endregion

        #region LoadSkin
        GUISkin skin = Resources.Load<GUISkin>("ReporterRes/reporterScrollerSkin");
        toolbarScrollerSkin = Instantiate(skin);
        toolbarScrollerSkin.verticalScrollbar.fixedWidth = 0f;
        toolbarScrollerSkin.horizontalScrollbar.fixedHeight = 0f;
        toolbarScrollerSkin.verticalScrollbarThumb.fixedWidth = 0f;
        toolbarScrollerSkin.horizontalScrollbarThumb.fixedHeight = 0f;

        logScrollerSkin = Instantiate(skin);
        logScrollerSkin.verticalScrollbar.fixedWidth = size.x * 2f;
        logScrollerSkin.horizontalScrollbar.fixedHeight = 0f;
        logScrollerSkin.verticalScrollbarThumb.fixedWidth = size.x * 2f;
        logScrollerSkin.horizontalScrollbarThumb.fixedHeight = 0f;

        graphScrollerSkin = Instantiate(skin);
        graphScrollerSkin.verticalScrollbar.fixedWidth = 0f;
        graphScrollerSkin.horizontalScrollbar.fixedHeight = size.x * 2f;
        graphScrollerSkin.verticalScrollbarThumb.fixedWidth = 0f;
        graphScrollerSkin.horizontalScrollbarThumb.fixedHeight = size.x * 2f;

        currentView = (ReportView)PlayerPrefs.GetInt("Reporter_currentView", 1);
        show = (PlayerPrefs.GetInt("Reporter_show") == 1) ? true : false;
        collapse = (PlayerPrefs.GetInt("Reporter_collapse") == 1) ? true : false;
        clearOnNewSceneLoaded = (PlayerPrefs.GetInt("Reporter_clearOnNewSceneLoaded") == 1) ? true : false;
        showTime = (PlayerPrefs.GetInt("Reporter_showTime") == 1) ? true : false;
        showScene = (PlayerPrefs.GetInt("Reporter_showScene") == 1) ? true : false;
        showMemory = (PlayerPrefs.GetInt("Reporter_showMemory") == 1) ? true : false;
        showFps = (PlayerPrefs.GetInt("Reporter_showFps") == 1) ? true : false;
        showGraph = (PlayerPrefs.GetInt("Reporter_showGraph") == 1) ? true : false;
        showLog = (PlayerPrefs.GetInt("Reporter_showLog", 1) == 1) ? true : false;
        showWarning = (PlayerPrefs.GetInt("Reporter_showWarning", 1) == 1) ? true : false;
        showError = (PlayerPrefs.GetInt("Reporter_showError", 1) == 1) ? true : false;

        if (show)
        {
            doShow();
        }

        deviceModel = SystemInfo.deviceModel.ToString();
        deviceType = SystemInfo.deviceType.ToString();
        deviceName = SystemInfo.deviceName.ToString();
        graphicsMemorySize = SystemInfo.graphicsMemorySize.ToString();
        maxTextureSize = SystemInfo.maxTextureSize.ToString();
        systemMemorySize = SystemInfo.systemMemorySize.ToString();
        #endregion
    }

    //some library or plugin in unity3d take the capture of the log
    //logViewer take the capture every second , but may be you loose the log for 1 second
    //you can use this method to force the log to be yours again
    public void CatureLog()
    {
        Application.logMessageReceived += CaptureLog;
    }

    void Start()
    {
        logDate = System.DateTime.Now.ToString();
        StartCoroutine("readInfo");
        //ActiveCameraOperator();
    }

    //clear all logs
    void clear()
    {
        logs.Clear();
        collapsedLogs.Clear();
        currentLog.Clear();
        logsDic.Clear();
        selectedIndex = -1;
        numOfLogs = 0;
        numOfLogsWarning = 0;
        numOfLogsError = 0;
        numOfCollapsedLogs = 0;
        numOfCollapsedLogsWarning = 0;
        numOfCollapsedLogsError = 0;
        logsMemUsage = 0;
        graphMemUsage = 0;
        samples.Clear();
        System.GC.Collect();
        selectedLog = null;
    }

    Rect screenRect;
    Rect toolBarRect;
    Rect logsRect;
    Rect stackRect;
    Rect graphRect;
    Rect graphMinRect;
    Rect graphMaxRect;
    Rect buttomRect;
    Vector2 stackRectTopLeft;
    Rect detailRect;
    Vector2 scrollPosition;
    Vector2 scrollPosition2;
    Vector2 toolbarScrollPosition;
    int selectedIndex = -1;
    Log selectedLog;
    float toolbarOldDrag = 0;
    float oldDrag;
    float oldDrag2;
    float oldDrag3;
    int startIndex;

    private Dictionary<string, Texture2D> m_TextureDic;
    //try to make texture GUI type 
    Texture2D getImage(string path, float width, float height)
    {
        return m_TextureDic[path];
    }


    //calculate what is the currentLog : collapsed or not , hide or view warnings ......
    void calculateCurrentLog()
    {
        currentLog.Clear();
        if (collapse)
        {
            for (int i = 0; i < collapsedLogs.Count; i++)
            {
                Log log = collapsedLogs[i];
                if (log.logType == LogType.Log && !showLog)
                    continue;
                if (log.logType == LogType.Warning && !showWarning)
                    continue;
                if (log.logType == LogType.Error && !showError)
                    continue;
                if (log.logType == LogType.Assert && !showError)
                    continue;
                if (log.logType == LogType.Exception && !showError)
                    continue;


                currentLog.Add(log);
            }
        }
        else
        {
            for (int i = 0; i < logs.Count; i++)
            {
                Log log = logs[i];
                if (log.logType == LogType.Log && !showLog)
                    continue;
                if (log.logType == LogType.Warning && !showWarning)
                    continue;
                if (log.logType == LogType.Error && !showError)
                    continue;
                if (log.logType == LogType.Assert && !showError)
                    continue;
                if (log.logType == LogType.Exception && !showError)
                    continue;

                currentLog.Add(log);
            }
        }
    }

    Rect countRect;
    Rect timeRect;
    Rect timeLabelRect;
    Rect sceneRect;
    Rect sceneLabelRect;
    Rect memoryRect;
    Rect memoryLabelRect;
    Rect fpsRect;
    Rect fpsLabelRect;
    GUIContent tempContent = new GUIContent();
    Vector2 infoScrollPosition;
    Vector2 oldInfoDrag;

    string DownloadServer = "";
    void DrawInfo()
    {

        GUILayout.BeginArea(screenRect, backStyle);

        Vector2 drag = getDrag();
        if ((drag.x != 0) && (downPos != Vector2.zero))
        {
            infoScrollPosition.x -= (drag.x - oldInfoDrag.x);
        }
        if ((drag.y != 0) && (downPos != Vector2.zero))
        {
            infoScrollPosition.y += (drag.y - oldInfoDrag.y);
        }
        oldInfoDrag = drag;

        GUI.skin = toolbarScrollerSkin;
        infoScrollPosition = GUILayout.BeginScrollView(infoScrollPosition);
        GUILayout.Space(size.x);
        GUILayout.BeginHorizontal();
        GUILayout.Space(size.x);
        GUILayout.Box(buildFromContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
        GUILayout.Space(size.x);
        GUILayout.Label(buildDate, nonStyle, GUILayout.Height(size.y));
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        GUILayout.Space(size.x);
        GUILayout.Box(systemInfoContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
        GUILayout.Space(size.x);
        GUILayout.Label(deviceModel, nonStyle, GUILayout.Height(size.y));
        GUILayout.Space(size.x);
        GUILayout.Label(deviceType, nonStyle, GUILayout.Height(size.y));
        GUILayout.Space(size.x);
        GUILayout.Label(deviceName, nonStyle, GUILayout.Height(size.y));
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        GUILayout.Space(size.x);
        GUILayout.Box(graphicsInfoContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
        GUILayout.Space(size.x);
        GUILayout.Label(SystemInfo.graphicsDeviceName, nonStyle, GUILayout.Height(size.y));
        GUILayout.Space(size.x);
        GUILayout.Label(graphicsMemorySize, nonStyle, GUILayout.Height(size.y));
        GUILayout.Space(size.x);
        GUILayout.Label(maxTextureSize, nonStyle, GUILayout.Height(size.y));
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        GUILayout.Space(size.x);
        GUILayout.Space(size.x);
        GUILayout.Space(size.x);
        GUILayout.Label("Screen Width " + Screen.width, nonStyle, GUILayout.Height(size.y));
        GUILayout.Space(size.x);
        GUILayout.Label("Screen Height " + Screen.height, nonStyle, GUILayout.Height(size.y));
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        GUILayout.Space(size.x);
        GUILayout.Box(showMemoryContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
        GUILayout.Space(size.x);
        GUILayout.Label(systemMemorySize + " mb", nonStyle, GUILayout.Height(size.y));
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        GUILayout.Space(size.x);
        GUILayout.Space(size.x);
        GUILayout.Space(size.x);
        GUILayout.Label("Mem Usage Of Logs " + logsMemUsage.ToString("0.000") + " mb", nonStyle, GUILayout.Height(size.y));
        GUILayout.Space(size.x);
        GUILayout.Label("Mem Usage Of Graph " + graphMemUsage.ToString("0.000") + " mb", nonStyle, GUILayout.Height(size.y));
        GUILayout.Space(size.x);
        GUILayout.Label("GC Memory " + gcTotalMemory.ToString("0.000") + " mb", nonStyle, GUILayout.Height(size.y));
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        GUILayout.Space(size.x);
        GUILayout.Box(softwareContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
        GUILayout.Space(size.x);
        GUILayout.Label(SystemInfo.operatingSystem, nonStyle, GUILayout.Height(size.y));
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        GUILayout.Space(size.x);
        GUILayout.Box(dateContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
        GUILayout.Space(size.x);
        GUILayout.Label(System.DateTime.Now.ToString(), nonStyle, GUILayout.Height(size.y));
        GUILayout.Label(" - Application Started At " + logDate, nonStyle, GUILayout.Height(size.y));
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        GUILayout.Space(size.x);
        GUILayout.Box(showTimeContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
        GUILayout.Space(size.x);
        GUILayout.Label(Time.realtimeSinceStartup.ToString("000"), nonStyle, GUILayout.Height(size.y));
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        GUILayout.Space(size.x);
        GUILayout.Box(showFpsContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
        GUILayout.Space(size.x);
        GUILayout.Label(fpsText, nonStyle, GUILayout.Height(size.y));
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();


        GUILayout.BeginHorizontal();
        GUILayout.Space(size.x);
        GUILayout.Box(userContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
        GUILayout.Space(size.x);
        GUILayout.Label(UserData, nonStyle, GUILayout.Height(size.y));
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        GUILayout.Space(size.x);
        GUILayout.Box(showSceneContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
        GUILayout.Space(size.x);
        GUILayout.Label(currentScene, nonStyle, GUILayout.Height(size.y));
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();


        GUILayout.BeginHorizontal();
        if (GUILayout.Button("Open Camera", GUILayout.Height(60)))
        {
            //Handheld.PlayFullScreenMovie("Mov/CG.mp4");          
            //ActiveCameraOperator();
        }
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();


        GUILayout.BeginHorizontal();
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        /*GUILayout.BeginHorizontal();
        GUILayout.Space( size.x);
        GUILayout.Box( graphContent ,nonStyle ,  GUILayout.Width(size.x) , GUILayout.Height(size.y));
        GUILayout.Space( size.x);
        GUILayout.Label( "frame " + samples.Count , nonStyle , GUILayout.Height(size.y));
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();*/

        GUILayout.FlexibleSpace();
        GUILayout.BeginHorizontal();
        GUILayout.Space(size.x);
        if (GUILayout.Button(backContent, barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
        {
            currentView = ReportView.Logs;
        }
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        GUILayout.EndScrollView();

        GUILayout.EndArea();
    }

    bool cameraShow = true;

    void DrawReport()
    {
        screenRect.x = 0f;
        screenRect.y = 0f;
        screenRect.width = Screen.width;
        screenRect.height = Screen.height;
        GUILayout.BeginArea(screenRect, backStyle);
        GUILayout.BeginVertical();
        GUILayout.FlexibleSpace();

        GUILayout.BeginHorizontal();
        GUILayout.FlexibleSpace();
        GUILayout.Box(cameraContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
        GUILayout.FlexibleSpace();
        GUILayout.Label("Select Photo", nonStyle, GUILayout.Height(size.y));
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        GUILayout.Label("Comming Soon", nonStyle, GUILayout.Height(size.y));
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        GUILayout.FlexibleSpace();
        if (GUILayout.Button(backContent, barStyle, GUILayout.Width(size.x), GUILayout.Height(size.y)))
        {
            currentView = ReportView.Logs;
        }
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        GUILayout.FlexibleSpace();
        GUILayout.EndVertical();
        GUILayout.EndArea();
    }

    void drawToolBar()
    {

        toolBarRect.x = 0f;
        toolBarRect.y = 0f;
        toolBarRect.width = Screen.width;
        toolBarRect.height = size.y * 2f;

        //toolbarScrollerSkin.verticalScrollbar.fixedWidth = 0f;
        //toolbarScrollerSkin.horizontalScrollbar.fixedHeight= 0f  ;

        GUI.skin = toolbarScrollerSkin;
        Vector2 drag = getDrag();
        if ((drag.x != 0) && (downPos != Vector2.zero) && (downPos.y > Screen.height - size.y * 2f))
        {
            toolbarScrollPosition.x -= (drag.x - toolbarOldDrag);
        }
        toolbarOldDrag = drag.x;
        GUILayout.BeginArea(toolBarRect);
        toolbarScrollPosition = GUILayout.BeginScrollView(toolbarScrollPosition);
        GUILayout.BeginHorizontal(barStyle);

        if (GUILayout.Button(clearContent, barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
        {
            clear();
        }
        if (GUILayout.Button(collapseContent, (collapse) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
        {
            collapse = !collapse;
            calculateCurrentLog();
        }
        if (GUILayout.Button(clearOnNewSceneContent, (clearOnNewSceneLoaded) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
        {
            clearOnNewSceneLoaded = !clearOnNewSceneLoaded;
        }

        if (GUILayout.Button(showTimeContent, (showTime) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
        {
            showTime = !showTime;
        }
        tempRect = GUILayoutUtility.GetLastRect();
        GUI.Label(tempRect, Time.realtimeSinceStartup.ToString("0.0"), lowerLeftFontStyle);
        if (GUILayout.Button(showSceneContent, (showScene) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
        {
            showScene = !showScene;
        }
        tempRect = GUILayoutUtility.GetLastRect();
        GUI.Label(tempRect, currentScene, lowerLeftFontStyle);
        if (GUILayout.Button(showMemoryContent, (showMemory) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
        {
            showMemory = !showMemory;
        }
        tempRect = GUILayoutUtility.GetLastRect();
        GUI.Label(tempRect, gcTotalMemory.ToString("0.0"), lowerLeftFontStyle);

        if (GUILayout.Button(showFpsContent, (showFps) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
        {
            showFps = !showFps;
        }
        tempRect = GUILayoutUtility.GetLastRect();
        GUI.Label(tempRect, fpsText, lowerLeftFontStyle);
        /*if( GUILayout.Button( graphContent , (showGraph)?buttonActiveStyle:barStyle , GUILayout.Width(size.x*2) ,GUILayout.Height(size.y*2)))
        {
            showGraph = !showGraph ;
        }
        tempRect = GUILayoutUtility.GetLastRect();
        GUI.Label( tempRect , samples.Count.ToString() , lowerLeftFontStyle );*/
        if (GUILayout.Button(infoContent, barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
        {
            currentView = ReportView.Info;
        }

        GUILayout.FlexibleSpace();


        string logsText = " ";
        if (collapse)
        {
            logsText += numOfCollapsedLogs;
        }
        else
        {
            logsText += numOfLogs;
        }
        string logsWarningText = " ";
        if (collapse)
        {
            logsWarningText += numOfCollapsedLogsWarning;
        }
        else
        {
            logsWarningText += numOfLogsWarning;
        }
        string logsErrorText = " ";
        if (collapse)
        {
            logsErrorText += numOfCollapsedLogsError;
        }
        else
        {
            logsErrorText += numOfLogsError;
        }

        GUILayout.BeginHorizontal((showLog) ? buttonActiveStyle : barStyle);
        if (GUILayout.Button(logContent, nonStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
        {
            showLog = !showLog;
            calculateCurrentLog();
        }
        if (GUILayout.Button(logsText, nonStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
        {
            showLog = !showLog;
            calculateCurrentLog();
        }
        GUILayout.EndHorizontal();
        GUILayout.BeginHorizontal((showWarning) ? buttonActiveStyle : barStyle);
        if (GUILayout.Button(warningContent, nonStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
        {
            showWarning = !showWarning;
            calculateCurrentLog();
        }
        if (GUILayout.Button(logsWarningText, nonStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
        {
            showWarning = !showWarning;
            calculateCurrentLog();
        }
        GUILayout.EndHorizontal();
        GUILayout.BeginHorizontal((showError) ? buttonActiveStyle : nonStyle);
        if (GUILayout.Button(errorContent, nonStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
        {
            showError = !showError;
            calculateCurrentLog();
        }
        if (GUILayout.Button(logsErrorText, nonStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
        {
            showError = !showError;
            calculateCurrentLog();
        }
        GUILayout.EndHorizontal();

        if (GUILayout.Button(closeContent, barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
        {
            Close();
        }


        GUILayout.EndHorizontal();

        GUILayout.EndScrollView();

        GUILayout.EndArea();
    }

    public void Close()
    {
        show = false;
        ReporterGUI gui = gameObject.GetComponent<ReporterGUI>();
        DestroyImmediate(gui);
    }

    Rect tempRect;

    void DrawLogs()
    {

        GUILayout.BeginArea(logsRect, backStyle);

        GUI.skin = logScrollerSkin;
        //setStartPos();
        Vector2 drag = getDrag();

        if (drag.y != 0 && logsRect.Contains(new Vector2(downPos.x, Screen.height - downPos.y)))
        {
            scrollPosition.y += (drag.y - oldDrag);
        }
        scrollPosition = GUILayout.BeginScrollView(scrollPosition);

        oldDrag = drag.y;


        int totalVisibleCount = (int)(Screen.height * 0.75f / size.y);
        int totalCount = getTotalCount();
        /*if( totalCount < 100 )
            inGameLogsScrollerSkin.verticalScrollbarThumb.fixedHeight = 0;
        else 
            inGameLogsScrollerSkin.verticalScrollbarThumb.fixedHeight = 64;*/

        totalVisibleCount = Mathf.Min(totalVisibleCount, totalCount - startIndex);
        int index = 0;
        int beforeHeight = (int)(startIndex * size.y);
        selectedIndex = Mathf.Clamp(selectedIndex, -1, totalCount - 1);
        if (beforeHeight > 0)
        {
            //fill invisible gap befor scroller to make proper scroller pos
            GUILayout.BeginHorizontal(GUILayout.Height(beforeHeight));
            GUILayout.Label("---");
            GUILayout.EndHorizontal();
        }

        int endIndex = startIndex + totalVisibleCount;
        endIndex = Mathf.Clamp(endIndex, 0, totalCount);
        bool scrollerVisible = (totalVisibleCount < totalCount);
        for (int i = startIndex; (startIndex + index) < endIndex; i++)
        {

            if (i >= currentLog.Count)
                break;
            Log log = currentLog[i];

            if (log.logType == LogType.Log && !showLog)
                continue;
            if (log.logType == LogType.Warning && !showWarning)
                continue;
            if (log.logType == LogType.Error && !showError)
                continue;
            if (log.logType == LogType.Assert && !showError)
                continue;
            if (log.logType == LogType.Exception && !showError)
                continue;

            if (index >= totalVisibleCount)
            {
                break;
            }

            GUIContent content = null;
            if (log.logType == LogType.Log)
                content = logContent;
            else if (log.logType == LogType.Warning)
                content = warningContent;
            else
                content = errorContent;
            //content.text = log.condition ;

            GUIStyle currentLogStyle = ((startIndex + index) % 2 == 0) ? evenLogStyle : oddLogStyle;
            if (selectedIndex == (startIndex + index))
            {
                selectedLog = log;
                currentLogStyle = selectedLogStyle;
            }
            else
            {
            }

            tempContent.text = log.count.ToString();
            float w = 0f;
            if (collapse)
                w = barStyle.CalcSize(tempContent).x + 3;
            countRect.x = Screen.width - w;
            countRect.y = size.y * i;
            if (beforeHeight > 0)
                countRect.y += 8;//i will check later why
            countRect.width = w;
            countRect.height = size.y;

            if (scrollerVisible)
                countRect.x -= size.x * 2;

            Sample sample = samples[log.sampleId];
            fpsRect = countRect;
            if (showFps)
            {
                tempContent.text = sample.fpsText;
                w = currentLogStyle.CalcSize(tempContent).x + size.x;
                fpsRect.x -= w;
                fpsRect.width = size.x;
                fpsLabelRect = fpsRect;
                fpsLabelRect.x += size.x;
                fpsLabelRect.width = w - size.x;
            }


            memoryRect = fpsRect;
            if (showMemory)
            {
                tempContent.text = sample.memory.ToString("0.000");
                w = currentLogStyle.CalcSize(tempContent).x + size.x;
                memoryRect.x -= w;
                memoryRect.width = size.x;
                memoryLabelRect = memoryRect;
                memoryLabelRect.x += size.x;
                memoryLabelRect.width = w - size.x;
            }
            sceneRect = memoryRect;
            if (showScene)
            {
                tempContent.text = sample.loadedScene;
                w = currentLogStyle.CalcSize(tempContent).x + size.x;
                sceneRect.x -= w;
                sceneRect.width = size.x;
                sceneLabelRect = sceneRect;
                sceneLabelRect.x += size.x;
                sceneLabelRect.width = w - size.x;
            }
            timeRect = sceneRect;
            if (showTime)
            {
                tempContent.text = sample.time.ToString("0.000");
                w = currentLogStyle.CalcSize(tempContent).x + size.x;
                timeRect.x -= w;
                timeRect.width = size.x;
                timeLabelRect = timeRect;
                timeLabelRect.x += size.x;
                timeLabelRect.width = w - size.x;
            }



            GUILayout.BeginHorizontal(currentLogStyle);
            if (selectedIndex == (startIndex + index))
            {
                GUILayout.Box(content, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
                GUILayout.Label(log.condition, selectedLogFontStyle);
                //GUILayout.FlexibleSpace();
                if (showTime)
                {
                    GUI.Box(timeRect, showTimeContent, currentLogStyle);
                    GUI.Label(timeLabelRect, sample.time.ToString("0.000"), currentLogStyle);
                }
                if (showScene)
                {
                    GUI.Box(sceneRect, showSceneContent, currentLogStyle);
                    GUI.Label(sceneLabelRect, sample.loadedScene, currentLogStyle);
                }
                if (showMemory)
                {
                    GUI.Box(memoryRect, showMemoryContent, currentLogStyle);
                    GUI.Label(memoryLabelRect, sample.memory.ToString("0.000") + " mb", currentLogStyle);
                }
                if (showFps)
                {
                    GUI.Box(fpsRect, showFpsContent, currentLogStyle);
                    GUI.Label(fpsLabelRect, sample.fpsText, currentLogStyle);
                }


            }
            else
            {
                if (GUILayout.Button(content, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y)))
                    selectedIndex = startIndex + index;
                if (GUILayout.Button(log.condition, logButtonStyle))
                    selectedIndex = startIndex + index;
                //GUILayout.FlexibleSpace();
                if (showTime)
                {
                    GUI.Box(timeRect, showTimeContent, currentLogStyle);
                    GUI.Label(timeLabelRect, sample.time.ToString("0.000"), currentLogStyle);
                }
                if (showScene)
                {
                    GUI.Box(sceneRect, showSceneContent, currentLogStyle);
                    GUI.Label(sceneLabelRect, sample.loadedScene, currentLogStyle);
                }
                if (showMemory)
                {
                    GUI.Box(memoryRect, showMemoryContent, currentLogStyle);
                    GUI.Label(memoryLabelRect, sample.memory.ToString("0.000") + " mb", currentLogStyle);
                }
                if (showFps)
                {
                    GUI.Box(fpsRect, showFpsContent, currentLogStyle);
                    GUI.Label(fpsLabelRect, sample.fpsText, currentLogStyle);
                }
            }
            if (collapse)
                GUI.Label(countRect, log.count.ToString(), barStyle);
            GUILayout.EndHorizontal();
            index++;
        }

        int afterHeight = (int)((totalCount - (startIndex + totalVisibleCount)) * size.y);
        if (afterHeight > 0)
        {
            //fill invisible gap after scroller to make proper scroller pos
            GUILayout.BeginHorizontal(GUILayout.Height(afterHeight));
            GUILayout.Label(" ");
            GUILayout.EndHorizontal();
        }

        GUILayout.EndScrollView();
        GUILayout.EndArea();

        buttomRect.x = 0f;
        buttomRect.y = Screen.height - size.y;
        buttomRect.width = Screen.width;
        buttomRect.height = size.y;

        if (showGraph)
            drawGraph();
        else
            drawStack();
    }

    float graphSize = 4f;
    int startFrame = 0;
    int currentFrame = 0;
    Vector3 tempVector1;
    Vector3 tempVector2;
    Vector2 graphScrollerPos;
    float maxFpsValue;
    float minFpsValue;
    float maxMemoryValue;
    float minMemoryValue;

    void drawGraph()
    {

        graphRect = stackRect;
        graphRect.height = Screen.height * 0.25f;//- size.y ;



        //startFrame = samples.Count - (int)(Screen.width / graphSize) ;
        //if( startFrame < 0 ) startFrame = 0 ;
        GUI.skin = graphScrollerSkin;

        Vector2 drag = getDrag();
        if (graphRect.Contains(new Vector2(downPos.x, Screen.height - downPos.y)))
        {
            if (drag.x != 0)
            {
                graphScrollerPos.x -= drag.x - oldDrag3;
                graphScrollerPos.x = Mathf.Max(0, graphScrollerPos.x);
            }

            Vector2 p = downPos;
            if (p != Vector2.zero)
            {
                currentFrame = startFrame + (int)(p.x / graphSize);
            }
        }

        oldDrag3 = drag.x;
        GUILayout.BeginArea(graphRect, backStyle);

        graphScrollerPos = GUILayout.BeginScrollView(graphScrollerPos);
        startFrame = (int)(graphScrollerPos.x / graphSize);
        if (graphScrollerPos.x >= (samples.Count * graphSize - Screen.width))
            graphScrollerPos.x += graphSize;

        GUILayout.Label(" ", GUILayout.Width(samples.Count * graphSize));
        GUILayout.EndScrollView();
        GUILayout.EndArea();
        maxFpsValue = 0;
        minFpsValue = 100000;
        maxMemoryValue = 0;
        minMemoryValue = 100000;
        for (int i = 0; i < Screen.width / graphSize; i++)
        {
            int index = startFrame + i;
            if (index >= samples.Count)
                break;
            Sample s = samples[index];
            if (maxFpsValue < s.fps)
                maxFpsValue = s.fps;
            if (minFpsValue > s.fps)
                minFpsValue = s.fps;
            if (maxMemoryValue < s.memory)
                maxMemoryValue = s.memory;
            if (minMemoryValue > s.memory)
                minMemoryValue = s.memory;
        }

        //GUI.BeginGroup(graphRect);


        if (currentFrame != -1 && currentFrame < samples.Count)
        {
            Sample selectedSample = samples[currentFrame];
            GUILayout.BeginArea(buttomRect, backStyle);
            GUILayout.BeginHorizontal();

            GUILayout.Box(showTimeContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
            GUILayout.Label(selectedSample.time.ToString("0.0"), nonStyle);
            GUILayout.Space(size.x);

            GUILayout.Box(showSceneContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
            GUILayout.Label(selectedSample.loadedScene, nonStyle);
            GUILayout.Space(size.x);

            GUILayout.Box(showMemoryContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
            GUILayout.Label(selectedSample.memory.ToString("0.000"), nonStyle);
            GUILayout.Space(size.x);

            GUILayout.Box(showFpsContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
            GUILayout.Label(selectedSample.fpsText, nonStyle);
            GUILayout.Space(size.x);

            GUILayout.Box(graphContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
            GUILayout.Label(currentFrame.ToString(), nonStyle);
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();
            GUILayout.EndArea();
        }

        graphMaxRect = stackRect;
        graphMaxRect.height = size.y;
        GUILayout.BeginArea(graphMaxRect);
        GUILayout.BeginHorizontal();

        GUILayout.Box(showMemoryContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
        GUILayout.Label(maxMemoryValue.ToString("0.000"), nonStyle);

        GUILayout.Box(showFpsContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
        GUILayout.Label(maxFpsValue.ToString("0.000"), nonStyle);
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();
        GUILayout.EndArea();

        graphMinRect = stackRect;
        graphMinRect.y = stackRect.y + stackRect.height - size.y;
        graphMinRect.height = size.y;
        GUILayout.BeginArea(graphMinRect);
        GUILayout.BeginHorizontal();

        GUILayout.Box(showMemoryContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));

        GUILayout.Label(minMemoryValue.ToString("0.000"), nonStyle);


        GUILayout.Box(showFpsContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));

        GUILayout.Label(minFpsValue.ToString("0.000"), nonStyle);
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();
        GUILayout.EndArea();

        //GUI.EndGroup();
    }

    void drawStack()
    {

        if (selectedIndex != -1 && selectedLog != null)
        {
            Vector2 drag = getDrag();
            if (drag.y != 0 && stackRect.Contains(new Vector2(downPos.x, Screen.height - downPos.y)))
            {
                scrollPosition2.y += drag.y - oldDrag2;
            }
            oldDrag2 = drag.y;



            GUILayout.BeginArea(stackRect, backStyle);
            scrollPosition2 = GUILayout.BeginScrollView(scrollPosition2);
            Sample selectedSample = null;
            try
            {
                selectedSample = samples[selectedLog.sampleId];
            }
            catch (System.Exception e)
            {
                Debug.LogException(e);
            }

            GUILayout.BeginHorizontal();
            GUILayout.Label(selectedLog.condition, stackLabelStyle);
            GUILayout.EndHorizontal();
            GUILayout.Space(size.y * 0.25f);
            GUILayout.BeginHorizontal();
            GUILayout.Label(selectedLog.stacktrace, stackLabelStyle);
            GUILayout.EndHorizontal();
            GUILayout.Space(size.y);
            GUILayout.EndScrollView();
            GUILayout.EndArea();


            GUILayout.BeginArea(buttomRect, backStyle);
            GUILayout.BeginHorizontal();

            GUILayout.Box(showTimeContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
            GUILayout.Label(selectedSample.time.ToString("0.0"), nonStyle);
            GUILayout.Space(size.x);

            GUILayout.Box(showSceneContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
            GUILayout.Label(selectedSample.loadedScene, nonStyle);
            GUILayout.Space(size.x);

            GUILayout.Box(showMemoryContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
            GUILayout.Label(selectedSample.memory.ToString("0.000"), nonStyle);
            GUILayout.Space(size.x);

            GUILayout.Box(showFpsContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
            GUILayout.Label(selectedSample.fpsText, nonStyle);
            /*GUILayout.Space( size.x );
            GUILayout.Box( graphContent ,nonStyle, GUILayout.Width(size.x) ,GUILayout.Height(size.y));
            GUILayout.Label( selectedLog.sampleId.ToString() ,nonStyle  );*/
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();
            GUILayout.EndArea();



        }
        else
        {
            GUILayout.BeginArea(stackRect, backStyle);
            GUILayout.EndArea();
            GUILayout.BeginArea(buttomRect, backStyle);
            GUILayout.EndArea();
        }

    }

    public void OnGUIDraw()
    {

        if (!show)
        {
            return;
        }

        screenRect.x = 0;
        screenRect.y = 0;
        screenRect.width = Screen.width;
        screenRect.height = Screen.height;

        getDownPos();


        logsRect.x = 0f;
        logsRect.y = size.y * 2f;
        logsRect.width = Screen.width;
        logsRect.height = Screen.height * 0.75f - size.y * 2f;

        stackRectTopLeft.x = 0f;
        stackRect.x = 0f;
        stackRectTopLeft.y = Screen.height * 0.75f;
        stackRect.y = Screen.height * 0.75f;
        stackRect.width = Screen.width;
        stackRect.height = Screen.height * 0.25f - size.y;



        detailRect.x = 0f;
        detailRect.y = Screen.height - size.y * 3;
        detailRect.width = Screen.width;
        detailRect.height = size.y * 3;

        if (currentView == ReportView.Info)
            DrawInfo();
        else if (currentView == ReportView.Logs)
        {
            drawToolBar();
            DrawLogs();
        }


    }

    List<Vector2> gestureDetector = new List<Vector2>();
    Vector2 gestureSum = Vector2.zero;
    float gestureLength = 0;
    int gestureCount = 0;

    //    bool isGestureDone()
    //    {
    //        if (Application.platform == RuntimePlatform.Android || 
    //            Application.platform == RuntimePlatform.IPhonePlayer)
    //        {
    //            if (Input.touches.Length != 1)
    //            {
    //                gestureDetector.Clear();
    //                gestureCount = 0;
    //            } else
    //            {
    //                if (Input.touches [0].phase == TouchPhase.Canceled || Input.touches [0].phase == TouchPhase.Ended)
    //                    gestureDetector.Clear();
    //                else if (Input.touches [0].phase == TouchPhase.Moved)
    //                {
    //                    Vector2 p = Input.touches [0].position;
    //                    if (gestureDetector.Count == 0 || (p - gestureDetector [gestureDetector.Count - 1]).magnitude > 10)
    //                        gestureDetector.Add(p);
    //                }
    //            }
    //        } else
    //        {
    //            if (Input.GetMouseButtonUp(0))
    //            {
    //                gestureDetector.Clear();
    //                gestureCount = 0;
    //            } else
    //            {
    //                if (Input.GetMouseButton(0))
    //                {
    //                    Vector2 p = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
    //                    if (gestureDetector.Count == 0 || (p - gestureDetector [gestureDetector.Count - 1]).magnitude > 10)
    //                        gestureDetector.Add(p);
    //                }
    //            }
    //        }
    //        
    //        if (gestureDetector.Count < 10)
    //            return false;
    //        
    //        gestureSum = Vector2.zero;
    //        gestureLength = 0;
    //        Vector2 prevDelta = Vector2.zero;
    //        for (int i = 0; i < gestureDetector.Count - 2; i++)
    //        {
    //            
    //            Vector2 delta = gestureDetector [i + 1] - gestureDetector [i];
    //            float deltaLength = delta.magnitude;
    //            gestureSum += delta; 
    //            gestureLength += deltaLength; 
    //            
    //            float dot = Vector2.Dot(delta, prevDelta);
    //            if (dot < 0f)
    //            {
    //                gestureDetector.Clear();
    //                gestureCount = 0;
    //                return false;
    //            }
    //            
    //            prevDelta = delta;
    //        }
    //        
    //        int gestureBase = (Screen.width + Screen.height) / 4;
    //        
    //        if (gestureLength > gestureBase && gestureSum.magnitude < gestureBase / 2)
    //        {
    //            gestureDetector.Clear();
    //            gestureCount++;
    //            if (gestureCount >= numOfCircleToShow) 
    //                return true;
    //        }
    //        
    //        return false;
    //    }
    bool isGestureDone()
    {
        if (Application.platform == RuntimePlatform.Android ||
            Application.platform == RuntimePlatform.IPhonePlayer)
        {
            if (Input.touches.Length != 1)
            {
                gestureDetector.Clear();
                gestureCount = 0;
            }
            else
            {
                if (Input.touches[0].phase == TouchPhase.Canceled || Input.touches[0].phase == TouchPhase.Ended)
                    gestureDetector.Clear();
                else if (Input.touches[0].phase == TouchPhase.Moved)
                {
                    Vector2 p = Input.touches[0].position;
                    if (gestureDetector.Count == 0 || (p - gestureDetector[gestureDetector.Count - 1]).magnitude > (Screen.width * 0.8f))
                    {
                        gestureDetector.Add(p);
                    }
                }
            }
        }
        else
        {
            if ((Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))
               && (Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt))
               && Input.GetKey(KeyCode.D))
            {
                return true;
            }
            if (Input.GetMouseButtonUp(0))
            {
                gestureDetector.Clear();
                gestureCount = 0;
            }
            else
            {
                if (Input.GetMouseButton(0))
                {
                    Vector2 p = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
                    if (gestureDetector.Count == 0 || (p - gestureDetector[gestureDetector.Count - 1]).magnitude > (Screen.width * 0.8f))
                    {
                        gestureDetector.Add(p);
                    }
                }
            }
        }

        if (gestureDetector.Count != 2)
        {
            return false;
        }

        gestureLength = (gestureDetector[1] - gestureDetector[0]).magnitude;
        if (gestureLength > (Screen.width * 0.8f))
        {
            gestureDetector.Clear();
            gestureCount = 0;
            return true;
        }

        gestureDetector.Clear();
        gestureCount = 0;
        return false;
    }

    float lastClickTime = -1;

    bool isDoubleClickDone()
    {
        if (Application.platform == RuntimePlatform.Android ||
            Application.platform == RuntimePlatform.IPhonePlayer)
        {
            if (Input.touches.Length != 1)
            {
                lastClickTime = -1;
            }
            else
            {
                if (Input.touches[0].phase == TouchPhase.Began)
                {
                    if (lastClickTime == -1)
                        lastClickTime = Time.realtimeSinceStartup;
                    else if (Time.realtimeSinceStartup - lastClickTime < 0.2f)
                    {
                        lastClickTime = -1;
                        return true;
                    }
                    else
                    {
                        lastClickTime = Time.realtimeSinceStartup;
                    }
                }
            }
        }
        else
        {
            if (Input.GetMouseButtonDown(0))
            {
                if (lastClickTime == -1)
                    lastClickTime = Time.realtimeSinceStartup;
                else if (Time.realtimeSinceStartup - lastClickTime < 0.2f)
                {
                    lastClickTime = -1;
                    return true;
                }
                else
                {
                    lastClickTime = Time.realtimeSinceStartup;
                }
            }
        }
        return false;
    }

    int getTotalCount()
    {
        int count = 0;
        if (collapse)
        {
            if (showLog)
                count += numOfCollapsedLogs;
            if (showWarning)
                count += numOfCollapsedLogsWarning;
            if (showError)
                count += numOfCollapsedLogsError;
        }
        else
        {
            if (showLog)
                count += numOfLogs;
            if (showWarning)
                count += numOfLogsWarning;
            if (showError)
                count += numOfLogsError;
        }
        return count;
    }

    //calculate  pos of first click on screen
    Vector2 startPos;
    Vector2 downPos;

    Vector2 getDownPos()
    {
        if (Application.platform == RuntimePlatform.Android ||
            Application.platform == RuntimePlatform.IPhonePlayer)
        {

            if (Input.touches.Length == 1 && Input.touches[0].phase == TouchPhase.Began)
            {
                downPos = Input.touches[0].position;
                return downPos;
            }
        }
        else
        {
            if (Input.GetMouseButtonDown(0))
            {
                downPos.x = Input.mousePosition.x;
                downPos.y = Input.mousePosition.y;
                return downPos;
            }
        }

        return Vector2.zero;
    }
    //calculate drag amount , this is used for scrolling

    Vector2 mousePosition;

    Vector2 getDrag()
    {

        if (Application.platform == RuntimePlatform.Android ||
            Application.platform == RuntimePlatform.IPhonePlayer)
        {
            if (Input.touches.Length != 1)
            {
                return Vector2.zero;
            }
            return Input.touches[0].position - downPos;
        }
        else
        {
            if (Input.GetMouseButton(0))
            {
                mousePosition = Input.mousePosition;
                return mousePosition - downPos;
            }
            else
            {
                return Vector2.zero;
            }
        }
    }

    //calculate the start index of visible log
    void calculateStartIndex()
    {
        startIndex = (int)(scrollPosition.y / size.y);
        startIndex = Mathf.Clamp(startIndex, 0, getTotalCount());
    }

    float lastUpdate = 0;
    float lastUpdate2 = 0;
    Rect temp;

    void doShow()
    {
        show = true;
        currentView = ReportView.Logs;
        gameObject.AddComponent<ReporterGUI>();
    }

    void Update()
    {
        fpsText = fps.ToString("0.000");
        gcTotalMemory = (((float)System.GC.GetTotalMemory(false)) / 1024 / 1024);
        //addSample();

        float elapsed = Time.realtimeSinceStartup - lastUpdate;
        fps = 1f / elapsed;
        lastUpdate = Time.realtimeSinceStartup;
        calculateStartIndex();

        if (!show && isGestureDone() && Debug.isDebugBuild)
        {
#if !UNITY_EDITOR
                    doShow();
#endif
        }
        //if (!show && isGestureDone())
        //{
        //    doShow();
        //}

        float elapsed2 = Time.realtimeSinceStartup - lastUpdate2;
        if (elapsed2 > 1)
        {
            lastUpdate2 = Time.realtimeSinceStartup;
            //be sure no body else take control of log 
            //            Application.RegisterLogCallback(new Application.LogCallback(CaptureLog));
        }
    }

    public void CaptureLog(string condition, string stacktrace, LogType type)
    {
        Regex reg = new Regex("\\<color.*?\\>", RegexOptions.IgnoreCase);

        condition = reg.Replace(condition, "");
        condition = condition.Replace("</color>", "");

        float memUsage = 0f;
        string _condition = "";
        if (cachedString.ContainsKey(condition))
        {
            _condition = cachedString[condition];
        }
        else
        {
            _condition = condition;
            cachedString.Add(_condition, _condition);
            memUsage += (string.IsNullOrEmpty(_condition) ? 0 : _condition.Length * sizeof(char));
            memUsage += System.IntPtr.Size;
        }
        string _stacktrace = "";
        if (cachedString.ContainsKey(stacktrace))
        {
            _stacktrace = cachedString[stacktrace];
        }
        else
        {
            _stacktrace = stacktrace;
            cachedString.Add(_stacktrace, _stacktrace);
            memUsage += (string.IsNullOrEmpty(_stacktrace) ? 0 : _stacktrace.Length * sizeof(char));
            memUsage += System.IntPtr.Size;
        }
        bool newLogAdded = false;

        addSample();
        Log log = new Log() { logType = (LogType)type, condition = _condition, stacktrace = _stacktrace, sampleId = samples.Count - 1 };
        memUsage += log.GetMemoryUsage();
        //memUsage += samples.Count * 13 ;

        logsMemUsage += memUsage / 1024 / 1024;

        if (TotalMemUsage > maxSize)
        {
            clear();
            //Debuger.Log("Memory Usage Reach" + maxSize + " mb So It is Cleared");
            return;
        }

        bool isNew = false;
        //string key = _condition;// + "_!_" + _stacktrace ;
        if (logsDic.ContainsKey(_condition) && logsDic[_condition].stacktrace == stacktrace)
        {
            isNew = false;
            logsDic[_condition].count++;
        }
        else
        {
            isNew = true;
            collapsedLogs.Add(log);
            logsDic[_condition] = log;

            if (type == LogType.Log)
                numOfCollapsedLogs++;
            else if (type == LogType.Warning)
                numOfCollapsedLogsWarning++;
            else
                numOfCollapsedLogsError++;
        }

        if (type == LogType.Log)
            numOfLogs++;
        else if (type == LogType.Warning)
            numOfLogsWarning++;
        else
            numOfLogsError++;


        logs.Add(log);
        LoggerCtrl.Instance.Write(log.logType, log.condition);
        if (!collapse || isNew)
        {
            bool skip = false;
            if (log.logType == LogType.Log && !showLog)
                skip = true;
            if (log.logType == LogType.Warning && !showWarning)
                skip = true;
            if (log.logType == LogType.Error && !showError)
                skip = true;
            if (log.logType == LogType.Assert && !showError)
                skip = true;
            if (log.logType == LogType.Exception && !showError)
                skip = true;

            if (!skip)
            {
                currentLog.Add(log);
                newLogAdded = true;
            }
        }

        if (newLogAdded)
        {
            calculateStartIndex();
            int totalCount = getTotalCount();
            int totalVisibleCount = (int)(Screen.height * 0.75f / size.y);
            if (startIndex >= (totalCount - totalVisibleCount))
                scrollPosition.y += size.y;
        }
    }

    private void OnSceneLoaded(Scene arg0, LoadSceneMode arg1)
    {
        if (clearOnNewSceneLoaded)
            clear();

        currentScene = SceneManager.GetActiveScene().name;
    }

    //save user config
    void OnApplicationQuit()
    {
        PlayerPrefs.SetInt("Reporter_currentView", (int)currentView);
        PlayerPrefs.SetInt("Reporter_show", (show == true) ? 1 : 0);
        PlayerPrefs.SetInt("Reporter_collapse", (collapse == true) ? 1 : 0);
        PlayerPrefs.SetInt("Reporter_clearOnNewSceneLoaded", (clearOnNewSceneLoaded == true) ? 1 : 0);
        PlayerPrefs.SetInt("Reporter_showTime", (showTime == true) ? 1 : 0);
        PlayerPrefs.SetInt("Reporter_showScene", (showScene == true) ? 1 : 0);
        PlayerPrefs.SetInt("Reporter_showMemory", (showMemory == true) ? 1 : 0);
        PlayerPrefs.SetInt("Reporter_showFps", (showFps == true) ? 1 : 0);
        PlayerPrefs.SetInt("Reporter_showGraph", (showGraph == true) ? 1 : 0);
        PlayerPrefs.SetInt("Reporter_showLog", (showLog == true) ? 1 : 0);
        PlayerPrefs.SetInt("Reporter_showWarning", (showWarning == true) ? 1 : 0);
        PlayerPrefs.SetInt("Reporter_showError", (showError == true) ? 1 : 0);
        PlayerPrefs.Save();

        LoggerCtrl.Instance.SyncLog();
    }

    //read build information 
    IEnumerator readInfo()
    {
        string prefFile = "build_info.txt";
        string url = prefFile;

        if (prefFile.IndexOf("://") == -1)
        {
            string streamingAssetsPath = Application.streamingAssetsPath;
            if (streamingAssetsPath == "")
                streamingAssetsPath = Application.dataPath + "/StreamingAssets/";
            url = System.IO.Path.Combine(streamingAssetsPath, prefFile);
        }

        if (!url.Contains("://"))
            url = "file://" + url;


        // float startTime = Time.realtimeSinceStartup;
        WWW www = new WWW(url);
        yield return www;

        if (!string.IsNullOrEmpty(www.error))
        {
            //Debuger.LogError(www.error);
        }
        else
        {
            buildDate = www.text;
        }

        yield break;
    }

    bool openSpeeder = true;
    public void ActiveCameraOperator()
    {
        // openSpeeder = !openSpeeder;
        //if(openSpeeder == false) {
        //     SpeedOptimized.instance.gameObject.SetActive(false);
        // }
        // else {
        //     SpeedOptimized.instance.gameObject.SetActive(true);
        // }
    }
}

#endif
